| Adding detail to the landscape |
Showing posts with label Editing. Show all posts
Showing posts with label Editing. Show all posts
Tuesday, 21 January 2014
Depth of view and terrain changes
Doing some more work on my map today I realized the terrain didn't look good from the distance, the player could see some holes on the map and the textures looked too patchy. So I changed the scale of the materials in the material editor and it looked much better. I also created more sections of terrain to make the environment look more realistic.
Wednesday, 15 January 2014
Starting the level.
First day on the production stage of the game. Today I laid out the terrain and added blocked the terrain.
Starting with the set up, using landscape mode I created 4 terrain blocks with 32x32 in size forming a square. Then created the lightmass and blocking volume each just a little bit bigger than the terrain.
Starting with the set up, using landscape mode I created 4 terrain blocks with 32x32 in size forming a square. Then created the lightmass and blocking volume each just a little bit bigger than the terrain.
| Basic terrain |
Adding Materials in Landscape Mode
The Landscape mode was discussed previously here, but in that post I didn't cover how to add materials to your landscape terrain. This is a little bit more difficult to do than in Terrain mode.
First you need to "create" the materials you are going to use. Go to the content browser, right click anywhere then select new material, this will prompt a new screen asking where you want to create the new material. You can create a new package to save it, the select a group. After you do that, make sure you right click on the recently created package and save it.
First you need to "create" the materials you are going to use. Go to the content browser, right click anywhere then select new material, this will prompt a new screen asking where you want to create the new material. You can create a new package to save it, the select a group. After you do that, make sure you right click on the recently created package and save it.
| Creating new material |
Labels:
Editing
,
Material
,
Material Editor
,
Terrain
,
UDK
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