Tuesday 21 January 2014

Depth of view and terrain changes

Doing some more work on my map today I realized the terrain didn't look good from the distance, the player could see some holes on the map  and the textures looked too patchy. So I changed the scale of the materials in the material editor and it looked much better. I also created more sections of terrain to make the environment look more realistic.

Adding detail to the landscape

Another addition was a post processing volume with depth of view enabled to make the terrain look blurrier in the distance.

Depth of view volume

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