Tuesday 8 April 2014

More on HUDs

So I was meant to publish this post last Friday, but it was messy and I was busy over the weekend working.

Anyway, last Friday I did some more work on my HUDs, and I'm almost finishing them. I did the objective panel that appears showing the next objective. I was very easy to create it, create a square, cut one of corners, add a texture to the background, stroke and then the text. I will have more of these with different text, stating the different objectives, but the same layout.
Pop-up note showing next objective



After that I started working on the pause screen, which will also show the game controls. I decided to make it a little bit quirky just for fun, most of it I created in Photoshop with the vector and text tools, the only image I used was the mouse.

Pause screen 1

Pause screen 2
The reason I have two pause screens is that I will program them to quickly switch between them while the game is paused, creating a small "animation" of the text being lit.

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