Showing posts with label properties. Show all posts
Showing posts with label properties. Show all posts

Thursday, 6 February 2014

Fog and Wind

Fog and wind are added as class actors to your level. There are 5 types of fog and 2 types of wind. Let's start with the fog.
Fog diminishing visibility

Tuesday, 7 January 2014

Boolean Puzzles

Today I set up a small puzzle involving Boolean variables. It consists of rotating wheels in the right position. It is simple and silly, but it is the base for other puzzles.

The Setup:
Boolean puzzle

Tuesday, 3 December 2013

Fractured Static meshes


Creating a fractured static mesh means that it will be destroyable in-game, adding more details to your game, and it is a very simple process. Start by selecting a static mesh on the content browser. Double clicking on it will open a new tab where you can edit it. On the top you find the Fracture tool, click it to open and start destroying your mesh.

Monday, 25 November 2013

Material / Textures in UDK


I've added a few textures to the surfaces in my level in UDK. To add them you can simply click and drag them from the content browser to the world. An easier way to add them quickly is by adding one, Alt+Right click on the texture and then Alt+Left click on the new surface.

To edit the texture, the shortcut is F5, rather than F4 for everything else. You can change the positioning, scaling and many other options in that menu.


Material applied to the walls