Thursday 6 February 2014

Fog and Wind

Fog and wind are added as class actors to your level. There are 5 types of fog and 2 types of wind. Let's start with the fog.
Fog diminishing visibility




  1. ExponentialHeightFog
    It is a fog that follows the player, almost like a volume that is restricted to the player
  2. FogVolumeConstant
    A general fog all around the map
  3. FogVolumeLinearHalfSpace
    A plane of fog that can be added to a specific part of your map
  4. FogVolumeSpherical
    Same as previous, but is shaped as a sphere
  5. HeightFog
    It is the legacy version of ExponentialHeightFog
The one used in my map is FogVolumeLinearHalfSpace, and I use it to create a "sauna" on the last level. A very good thing that fog can be used for is hiding the edges of your map, make good use of it and the player won't notice.

Wind only has two types:
  1. WindDirectionalSource
    It is a wind that blows in a specific direction
  2. WindPointSource
    Wind that blows in all directions, it is less realistic, and example would be a hurricane

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