Today's focus was setting up emissive lights and start programming. Since building the level after I added a emissive light to see how it looked would take too long, I opened a new map created a room and added the static mesh with the emissive light to check which values would be good for my level. This way I could simply copy the values and build my level once. Here's how the basement looks like with only emissive lights.
Lighting in Basement |
After that I started to add a little bit of code to the level, some simple announcements to guide the player and an event triggering a particle effect.
Announcements guiding the player |
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