Showing posts with label Emissive Lighting. Show all posts
Showing posts with label Emissive Lighting. Show all posts

Tuesday, 11 February 2014

Lighting and some programming.

Today's focus was setting up emissive lights and start programming. Since building the level after I added a emissive light to see how it looked would take too long, I opened a new map created a room and added the static mesh with the emissive light to check which values would be good for my level. This way I could simply copy the values and build my level once. Here's how the basement looks like with only emissive lights.

Lighting in Basement