Showing posts with label Lighting. Show all posts
Showing posts with label Lighting. Show all posts

Monday, 24 February 2014

Troubles.

Last week I was on midterm break and didn't do much work. But the little I did brought me to a dead end. For some reason I can't build the lighting in my level and I don't know why. I've been trying to find out what is causing the problem without success, specially because it's taking more or less 10 minutes to build the lighting in the level.

I think it is one of the static meshes I have imported recently, but I can't find which one yet. Other than that I still have a few things to adjust and after that I will be mostly doing programming.

Ground floor

Tuesday, 11 February 2014

Lighting and some programming.

Today's focus was setting up emissive lights and start programming. Since building the level after I added a emissive light to see how it looked would take too long, I opened a new map created a room and added the static mesh with the emissive light to check which values would be good for my level. This way I could simply copy the values and build my level once. Here's how the basement looks like with only emissive lights.

Lighting in Basement