Side scrolling is essential for 2D games. Most of them rely on this feature to move the character across the level, and they do so in a very clever way. Instead of having one big screen, the level is divided in parts and they move along the screen, instead of the character.
Since we're using scratch, the screen resolution is 480x360 pixels, so we'll create our level with double the size of that(960x720) and then we will divide it in four parts.
Showing posts with label Resolution. Show all posts
Showing posts with label Resolution. Show all posts
Sunday, 13 October 2013
Subscribe to:
Posts
(
Atom
)