Friday, 28 February 2014

Textures Assignment / UDK Game Update

During this and last week I had time to finish my textures assignment, which asked me to create 5 textures for my game. I've uploaded screenshots of the final textures in the level.


Applied texture

Tuesday, 25 February 2014

Animations

Today I learned how to create a cinematic. Nothing fancy or difficult, I just created a camera animation, showing the player where he has to go after solving one of the puzzles in the level.

I followed the tutorial on World of Level Design, I recommend you guys check it out, it's very good.

I only used for a simple camera movement so far, but you can create a lot of cool stuff with it. I plan to add more on my level, for the intro and end scenes.

Camera actor used in animation

Monday, 24 February 2014

Troubles.

Last week I was on midterm break and didn't do much work. But the little I did brought me to a dead end. For some reason I can't build the lighting in my level and I don't know why. I've been trying to find out what is causing the problem without success, specially because it's taking more or less 10 minutes to build the lighting in the level.

I think it is one of the static meshes I have imported recently, but I can't find which one yet. Other than that I still have a few things to adjust and after that I will be mostly doing programming.

Ground floor

Tuesday, 11 February 2014

Lighting and some programming.

Today's focus was setting up emissive lights and start programming. Since building the level after I added a emissive light to see how it looked would take too long, I opened a new map created a room and added the static mesh with the emissive light to check which values would be good for my level. This way I could simply copy the values and build my level once. Here's how the basement looks like with only emissive lights.

Lighting in Basement

Friday, 7 February 2014

Decals in UDK.

Creating decals in UDK is easy as pie. I created this Blood Spatter decal in less than 5 minutes. First off, you need a cool texture. You can find it on the internet or create your own.

Image sample


Thursday, 6 February 2014

Fog and Wind

Fog and wind are added as class actors to your level. There are 5 types of fog and 2 types of wind. Let's start with the fog.
Fog diminishing visibility

Tuesday, 4 February 2014

3D Map Update

Ok, so I did some more work today on my map, I managed to add a nicely detailed basement, doors, pillars and my water lift. I have a lot of work to do with static meshes, but because I need to import a lot of them this is going to take some time. Here's what i got so far:

Ground floor

Basement