| Imported static mesh |
Showing posts with label Meshes. Show all posts
Showing posts with label Meshes. Show all posts
Tuesday, 28 January 2014
Importing Static Meshes in UDK
The level I am creating is going to be a hotel, and with the default UDK meshes it would be impossible to create a nice hotel, so I decided to import static meshes from the internet to use in my game.
Labels:
Blender
,
Import Meshes
,
importing
,
Meshes
,
UDK
Tuesday, 12 November 2013
The first steps with UDK
This week I was introduced to the Unreal Development Kit, UDK for short, an incredibly powerful tool to crate games. This engine is completely different from what I have used before(Scratch) and it adds a hug amount of depth to game creation.
| UDK logo |
The first big difference to be noted is that UDK is a 3D engine, meaning that I will have to program for 3 dimensions instead of 2. Second; moving in a 3D space is a little bit more complicated than moving in a 2D space, so it takes some time to get used to move around the map. Here are some commands that will help you do that:
Labels:
Introduction
,
Light
,
Meshes
,
Tools
,
UDK
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