Showing posts with label Meshes. Show all posts
Showing posts with label Meshes. Show all posts

Tuesday, 28 January 2014

Importing Static Meshes in UDK

The level I am creating is going to be a hotel, and with the default UDK meshes it would be impossible to create a nice hotel, so I decided to import static meshes from the internet to use in my game.

Imported static mesh

Tuesday, 12 November 2013

The first steps with UDK

This week I was introduced to the Unreal Development Kit, UDK for short, an incredibly powerful tool to crate games. This engine is completely different from what I have used before(Scratch) and it adds a hug amount of depth to game creation.

UDK logo

The first big difference to be noted is that UDK is a 3D engine, meaning that I will have to program for 3 dimensions instead of 2. Second; moving in a 3D space is a little bit more complicated than moving in a 2D space, so it takes some time to get used to move around the map. Here are some commands that will help you do that: