Showing posts with label Keys. Show all posts
Showing posts with label Keys. Show all posts

Tuesday, 7 January 2014

Door Keys

Creating keys is a good way to get the player to go to certain areas or accomplishing something within your level. Then the player use the keys to open a door and proceed to the next area.
To do that we need a mesh to act as a key and a door animation. In this example we'll use two keys:

Trigger activating key