Tuesday, 8 April 2014

The year coming to an end.

The school year is coming to an end, and so is my obligation to write on this blog. I might continue posting on it from time to time, as I plan to keep studying after I finish this course.

It has been a great year and I have learned so much through it. I remember starting using Scratch, which was a great way of being introduced to games development, but unfortunately a very limited tool. 

1st Level of my Taco Vengeance Game
Scratch programming

More on HUDs

So I was meant to publish this post last Friday, but it was messy and I was busy over the weekend working.

Anyway, last Friday I did some more work on my HUDs, and I'm almost finishing them. I did the objective panel that appears showing the next objective. I was very easy to create it, create a square, cut one of corners, add a texture to the background, stroke and then the text. I will have more of these with different text, stating the different objectives, but the same layout.
Pop-up note showing next objective



Monday, 7 April 2014

Programming day.

Back to work on my level, I decided to do some more programming today, I set up the teleporter rooms, but haven't done any programming on them yet because I don't know how I am going to link them yet. I am thinking of asking the player questions which he'll answer by choosing one of the portals, and the wrong answer will lead him to a room with enemies.

One of the many portal rooms

Tuesday, 1 April 2014

UDK game update - Troubles continue

I am having a problem with my AI bots on the last floor. They spawn but don't move, they just stand still. I tried fixing that by adding a pylon, but it doesn't work because it can't find a ground position. I've been doing some testing with pylons and landscape, and found that if I have a pylon on a higher ground, one on lower ground, and connect their area with a staircase, the pylons will form a path on that staircase. 

Pylons creating path in staircase