Tuesday, 22 October 2013

2D Game - Update#4

The game is almost finished, but very bugged now. I will have to do lots of tests to fix them all. The game report is also done. Main things to work on:

  • Fix bugs
  • Add level 3
  • Add sounds
  • Add score
  • Switch stickmen costumes

Tuesday, 15 October 2013

2D Game - Update #3

Not much progress in terms of coding done today. I spent most of the time trying to correct a bug where the sniper scope was not moving. It turned out that I was missing a simple "forever" command on the level sprites.

But on the photoshop side of things I have started making the graphics for the cutscenes between each level. I will only post this small teaser so I don't spoil the story.

Cutscene 




Monday, 14 October 2013

2D game graphics

Today I finished(I think) making the levels for my 2D game. I created them in a bigger size than scratch's 480x360 canvas because I wanted to make the player able to scroll more than just the small area like in the sniper template I posted yesterday. Here are them:

Level 1

Level 2

Level 3



Scope movement
I also did some coding for the first level, but it is in very early stages. One piece of coding is the movement of the sniper scope. Pretty much the same covered in the previous post with a little bit of tweaking to have a wider and faster movement.

Photoshop Text Tool

This is another photoshop entry, it is very basic but you can get excellent effects with it. Using the Text tool you can create, edit and add effects to texts.

When selected, you can click and drag on the canvas to set the size of the text box, which limits the space where you can type. Similar to other text editors, in photoshop you can select the size and type of font you are going to use in your image on the top left corner of the program.

Sunday, 13 October 2013

Map Scrolling

Side scrolling is essential for 2D games. Most of them rely on this feature to move the character across the level, and they do so in a very clever way. Instead of having one big screen, the level is divided in parts and they move along the screen, instead of the character.

Since we're using scratch, the screen resolution is 480x360 pixels, so we'll create our level with double the size of that(960x720) and then we will divide it in four parts.

Friday, 11 October 2013

2D game - Update#2

Today I created a little bit more of code to my game, working on the variable "Ammo", which basically displays how much ammo you have on your gun.

This sets the ammo to 5 when the game starts.

The code for shooting.
Note on the shooting code that it only broadcasts the shot IF ammo > 0. This is also very important when adding to the score, which I haven't done yet.

2D project - update#1

In the last couple of weeks I have been working on a 2D game. So far I have done good progress, the genre has been defined, I have a small story for the game, got the menu done and I have most of my graphics made. Here's an overview:

The Story
The game tells the story of Johnathan, aka John, a bitter man who had his childhood scarred by a malevolent Taco and now has declared war on the crispy menace. The story will be told through cutscenes and will progress through gameplay. Various events in-game events will determine how John will plan his next move against the enemy.

Gameplay
How John will destroy the evil, you ask? With his super powerful .50 caliber sniper rifle. You will control his scope and snipe your targets from afar in order to complete the objectives. In a nutshell: it's a sniper game.
Depending on the mission you will be rated on how many tacos you destroyed, how fast you did that or if you accomplished the mission objective. To add variety to the game I will include touristic places, like the Colosseum.

Below are some of the graphics that will be used for the game:
The enemy: Taco

Sound Button

Menu Background

Bullet




Tuesday, 1 October 2013

2D Game project - The Taco Vengeance

The next project I'll be working on is a 2D game with the provisional name of "The Taco Vengeance". It will be a sniper game where you control a sniper called Jonathan, aka John, a man whose life mission is to destroy as many Tacos as he can, for they scarred him in his childhood. Now as a grown man he decides to start his quest for revenge.

John's worst enemy
The view of the game will be the scope of the sniper and the objectives might vary, from destroying a specific taco or destroying as many tacos as you can within a time limit. I plan to have 5 levels and they will all be different, from the local Tacoland shop to the Colosseum! The story will be told through cut scenes in between the missions.

The tacos will be in different locations throughout the levels, from a table, to a customer's hands or even flying around! But also be careful not to shoot other people's cellphones or sandwiches!